Important caveat

This guide explains the traditional side-out format. An organiser can publish a different format, including rally scoring or a different game length. For a tournament, its current regulations control.

Standard scoring at a glance

Game target
Usually 11, win by 2
Who scores
The serving side only
Doubles call
Server score – receiver score – server number
Singles call
Server score – receiver score
After a point
Server changes sides and serves again
After a lost rally
Serve changes; score may not

Why doubles starts at 0-0-2

The opening serving team receives only one service turn. Calling 0-0-2 signals that the starting server is treated as the second server for that opening turn. When that side loses a rally, it is immediately a side out rather than a second teammate service turn. This reduces the advantage of serving first.

How the three-number call works

At 4-2-1, the serving side has four points, the receiving side has two and the player serving is the first server for that service turn. At 4-2-2, the score has not changed, but the second server is now serving. Say the score before every serve; it is a practical check on position as well as score.

What happens after each rally

  1. Serving side wins: it scores one point. The server and partner swap left/right positions; the same player serves again.
  2. Serving side loses, first server: no point is scored. The partner serves, and the third number changes from 1 to 2.
  3. Serving side loses, second server: no point is scored. It is a side out; the other team serves, beginning with the player correctly positioned on the right/even side.

A short doubles example

0-0-2: Team A starts. A loses the rally. It is a side out; Team B serves.

0-0-1: Team B’s first server wins the rally. Team B scores, swaps sides and continues.

1-0-1: Team B’s first server loses the next rally. No point; the partner serves.

1-0-2: Team B’s second server loses the rally. Side out. Team A serves at 0-1-1.

The point is not to memorise a script. Keep these two ideas clear: only the server scores, and the third number tells you which service turn the team is using.

The even-score position check

In standard doubles, the player who first served for a team in that game should be on the right/even side when that team’s score is even, and on the left/odd side when it is odd. If that relationship breaks, either the score or the player positions need checking.

Singles scoring

Singles uses the same basic principle: only the serving player scores under standard side-out scoring. Call two numbers, server score then receiver score. There is no third server number because each side has one player. When a server loses a rally, it is a side out.

Rally scoring and tournament formats

In rally scoring, every rally produces a point, whether the serving or receiving side wins it. This can be used in some local, league or event formats. Do not assume it applies simply because someone calls a game “competitive.” Before an event, confirm the game target, win-by margin, scoring system and the exact rules in force.

Common scoring mistakes

  • Giving a point to the receiving side after it wins a rally in side-out scoring.
  • Thinking “server two” permanently belongs to one player. It is a service-turn label, not a player identity.
  • Forgetting that the opening turn is 0-0-2.
  • Switching sides after every rally instead of only after the serving side scores.
  • Applying a rally-scoring format to a standard side-out game without agreement.

Rule sources

Read the issuing rulebook

IPA publishes rule resources and describes both traditional and rally scoring. AIPA’s 2024 rulebook describes games normally played to 11, win by two. USA Pickleball’s current rules summary explains the standard side-out call and the opening 0-0-2 exception. These sources do not replace a tournament’s own current regulations.

  1. IPA scoring overview
  2. AIPA Official Rulebook (2024)
  3. USA Pickleball scoring and positioning